of my
som
Work
Work
e
e
I have experienced with different styles but trying to achieve realism humbles me to the point where everytime I start a new proyect I have to redescover the world that I see every day, to really grasp all the detail and richness of it.
hyper realism
hyper realism
i like all styles but
really gets me
<3
<3
what i can do
what i can do
3D modeling
From realism to stylized cartoon, I use Autodesk Maya and Blender.
Shout out to all open source softwares *_*
shading
A big one to achive a nice final look.
I shade in Substance Painter or directly from Blender, with procedural textures.
lighting
One of my favourites! I have worked with different types of lights and render engines, being Arnold the main one.
Hey, there! My name is Sara and I am an environment and harsurface artist.
I have studied a HD in 3D Animation, a M’sD in 3D with Autodesk Maya and about to start another one about how FX are used in this same software. On the side, I’m also interested and using Blender, Substance Painter and ZBrush to complete my models.
In my professional area I’ve been lucky enough to take part on a LightBox Academy short film directed by Alberto Cano, still in production (2023).
Before that I worked at VideoMapping Pro Co. as a 3D modeller and animator (2022).
And currently, I am working as an environment artist in Vanguard Studios.
If you wanted to ask any questions I’m always available at
just if
want to know a little
you
you
lamobastida@gmail.com
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